/*
* Copyright (C) 2012-2013, <Aeihu.z, aeihu.z@gmail.com>.
*
* Game Scenario Maker is a free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* Version 2(GPLv2) as published by the Free Software Foundation.
*/

//#ifndef _CANIMATIONSCRIPT_H_
//    #define _CANIMATIONSCRIPT_H_
//
//#include <vector>
//#include <string>
//#include "Animation/CAnimationData.h"
//#include "Animation/CAnimation.h"
//#include "CSurface.h"
//#include "Common/CCommon.h"
//#include "Sound/CSoundBank.h"
//
//using namespace std;
//
//class CAnimationScript
//{
//    private:
//        SDL_Surface*                Surf_Tilesets;
//
//        int                            X;
//        int                            Y;
//        int                            Index;
//        CAnimation                    Animation_Contorl;
//    public:
//        bool                        Running;
//        vector<CAnimationData*>        Script;
//
//        CAnimationScript();
//        CAnimationScript(int framerate);
//
//        int Start(int x, int y);
//        void Next();
//        void Stop();
//
//        void OnLoop();
//        void OnRender(SDL_Surface* Surf_Dest);
//        void OnCleanup();
//};
//
//#endif